Release Date, Re-Revised Victory Conditions and General Typo Pass


Hey there, everyone!

This here is a quick update, mostly to inform everyone that we’ve ultimately settled on a release date for the full game, now that the core manual is basically complete. Unless something truly horrible and unexpected happens during testing, undermining the game’s very mechanical foundations, then the full version of Rebuilding Triunfo should be out by April 28th 2025, for a base price of 14,99 USD!

Aside from that, the demo has received a general polish pass to get rid of what few typos were left and, more importantly, its victory conditions have been updated.

The Income Victory and Pipeline Victory conditions from earlier in development have been re-introduced as parts of a system called Hegemony Points, in which achieving individual types of economic dominance (most Pipelines owned by the end of the game, set amount of Income received during the game and construction of an Artificial Wonder) will all earn the players up to 3 points counting towards their final victory.

Matt, who is not exactly a strategy game veteran, more or less lifted this system from Suzerainty, a fictional board game that appears in the CRPG Disco Elysium. ZA/UM themselves likely lifted that system from another game they liked, but Matt himself does not know which one.

What Suzerainty does not do, however, is have players resolve potential ties through a final, all-or-nothing, winner-takes-all fight - which Rebuilding Triunfo does do, and which we believe will make for a very fun climax to your economic warfare escapades.

Thank you for your attention and patience, everyone - and see you on April 28th, hopefully!

Files

Rebuilding Triunfo: A Demonstration 52 MB
51 days ago

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